As3 flash game tutorials




















Aeroplane Shooting Game Tutorial. Create a Sidescrolling Platformer game in AS3. Flash » Game Development — over 8 years ago. In this part tour-de-force of game development, learn how to make a sidescrolling platformer game using Flash Professional and Actionscript 3. Create a Pong game in AS3. Flash » Game Development — almost 10 years ago.

Learn to make your own Pong game in actionscript 3 with this complete, step-by-step tutorial series, perfect for the beginner and intermediate alike. Math game in Actionscript 3. Flash » Game Development — over 10 years ago. In this post you will learn how to create a Math game using Actionscript 3.

In the first part of this series, we covered the very basics of Box2D, by adding some simple circular objects and rendering them using graphics calls. This function returns the angle between point1 and point2. This is done using the function Math. It is an inverse trigonometric function and is like arctangent with 2 arguments. The first argument is the y axis difference between point2 and point1, while the second argument is the x axis difference between point2 and point1.

The function of course returns a value in radians, so we divide the value by Math. PI and multiply it by to get a value in standard flash angles. Here we declare an Array that will store all the circles on stage.

We also declare helper loop variables: i and j. Next we add an event listener for enter frame. Here we loop through all the circles in the circles Array and we call 2 functions for each: circleMovement i and collisionWithOtherCircles i. It also makes it wrap around the stage if it is outside of it. We will add these dynamic properties in a later function. The next lines deal with the wrapping when outside the visible stage area. It starts with a loop going through the array circles with the helper variable j.

Next, it checks whether i is not the same as j. After all, a circle cannot collide with itself. If there is a collision between these 2 circles then the bouncing takes action. A conditional is added to prevent going outside the boundaries of the Flash angle values to Next, the same is repeated for circle[j].

Below all this code, add an event listener to the stage of type MouseEvent. In the click handler function we will create a new circle on the stage, if doing so is appropriate for the current situation. So basically here, a new instance of the class Circle is created and is assigned its coordinates to the mouse position. It also gets assigned a random scale. But before it can be added to the stage, we must check if it overlaps with any other circle. The airplanes appear progressively faster, as do the bombs they drop.

A point is scored each time an airplane or a bomb is shot. In this flash game tutorial, you will create a game using our super hero Pawel to kill dragons that are coming from one side of the screen. You will be provided with an FLA with all of the graphics you will need, but you will need to place the graphics in the right spot. This tutorial is more of an explanation of the code with some design work as opposed to a fully-featured tutorial covering every aspect of a vertical shooter.

In this flash game tutorial you will create a game where the objective is to prevent other objects from colliding with your cursor. In this tutorial we are going to build up a simple sliding puzzle. Puzzle images are dynamically loaded and sliced so you can easily use your own images if you like. In this tutorial, you will learn to make a physics-based platform game in the quickest way possible with the World Construction Kit. This tutorial is the first of three which discuss how to give some Artificial Intelligence AI to games and apps you create.

In this first tutorial we are going to learn about path finding, where you can click a point, then another point and the AI will figure out a shortest possible path to get between them. You can use the drop-down list to select the AI algorithm to use. You might think that this sounds just too hard, but it is actually pretty simple! This tutorial will explain two key aspects of the AI in games and then create a cool game using what you will learn.

In this flash game tutorial you are going to create a little tank moving application. The core of this particular tutorial is to make a tank aim at the the mouse pointer and drive towards a mouse click. Our class will dynamically display an icon for the characters as they speak, and will type each block of text letter by letter. In this tutorial I will show you that building a Tic-Tac-Toe game is anything but boring. The Flixel game engine is an opensource ActionScript 3.

Its aim is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time! OOP can make development faster, and your applications run faster. Here you will examine a way of using one of the more popular 3D engines, JiglibFlash, in conjunction with the prominent 3D engine Papervision3D to create a bowling game. So you need to create a weapon, maybe a laser, and you want your character to fire the weapon.

At the same time, you want a nice delay between firing each round instead of a crazy Gatling gun effect. Well this Flash tutorial is for you.

The concept in this game is simple: there is a road, and some minions walking that road. You have to kill all minions before they reach the end of the road.

You can build several facilities to kill minions and earn money to upgrade weapons as the minions get stronger and faster.

This first part of the tutorial, covers the minion walking. This flash game tutorial will show you how to shoot missiles at objects in flash games. The aim of the game is guiding your string through some levels without touching the walls. If you like using MovieClips to animate your artwork in flash then this is a great method for doing it.

Not only for Flash Games but for any project in which you have an object that needs to undergo different animations based on conditions. However, this will work perfectly for our Flash Game. This flash game tutorial will teach you how to create a flash artillery game that shoot cannon balls like it do in the real thing.

This tutorial is a continuation of the first Flash artillery game tutorial found here. It will teach you how to add some details to make the game more interactive. This flash game tutorial will teach you how to create a simple flash game wherein you will navigate through levels by using the arrow keys avoiding security traps and guards. This tutorial will help you create a Flash game that resembles Nano War.

Platform games are an increasing popular form of game for online gaming.



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